Original Post
AS This is now in the Game Art forum, hopefully we can have some debate / input on how to make graphics more organic.. and anything else you wish to contribute
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There are many different ways in which games could be made more "Organic". Whether this is in terms of graphics, sound, music, artificial Intelligence. IMO a degree of Organicness in a game makes it better, because the Pre-rendered graphics no-longer look like they have been made by an amateur, the sound is more realistic, the monsters are more convincing etc.
What techniques do we have to do this: ?
I don't know all of them, but it would be good if we had Artists, Soundmen etc also contributing to this thread.
1. Stopping graphics being shiny and uniform in appearance, this is one of the problems of CG / polygons, this has been well dealt with in Final Fantasy 7 where most of the game (even in high-tech labs) has "dirty" textures...
2. Animation: Dave Perry suggests ( www.dperry.com ) that Animation should use a system where you don't have continually repeating cycles of the same number of anim. frames, but instead the no. of frames in varied each time a cycle / animation starts.. ie. like their breathing etc.
3. Systems Music: based on Steve Reich's Music For 18 Musicians, in this the musicians play around a basic pattern, but each time the musician playing runs out of breath, the pattern starts again at the beginning (so this is based on the "organic" breathing cycles). This can be done with semi-random numbers ?
4. You tell me ?
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"At the end of the day, it is all about love." Matt Black (Ninja Tune Records).
Edited by - Ketchaval on 10/16/00 12:24:21 PM
