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Terrain Texturing

Started by HippieHunter 18 replies 2.7k views
Original Post
HippieHunter
HippieHunter
So I read an article here on gamedev that talked about rendering terrain, and the author used 3d textures, he wasnt using them in the way we use 3d textures today(it was a software render.) Anyway, I wrote a terrain render that uses 3d textures, I Plan on using some Pixelshader operations later on to do Texture Splating. But right now im seeing some problems on certain Cards, that should run this. Im not going to say what that card is because I want this test to be unpolluted by such things. The Zip is located here http://www.wafflestudios.com/TerrainTest.zip If you could reply with your Video card info and how it ran I would be most appriciative.
Integra
Integra
Just tested it out on my laptop.

~155fps

2.8Ghz
1024 DDR
FX 5700 mobile
anjee
anjee
Immediate crash (the standard memory/pointer error),

probably because of my hardware:
Voodoo 3000 16MB VRAM
Win2k
AMD 500
512MB SDRAM

vNistelrooy
vNistelrooy
Pentium 4 2.4@2.5
Radeon 9600 pro (6x aa/16x af)
512MB CL2.5
WinXP

170+ fps
"C lets you shoot yourself in the foot rather easily. C++ allows you to reuse the bullet!"
sBibi
sBibi
I get a rock solid 552 fps, (Gf6800 GT), but there might be a problem, the "terrain" seems to be only a flat textured plane, and I can't look around or move. is that normal? O_o
OrenGL
OrenGL
~270 FPS

Intel 4 2.6HT
Radeon 9600 256MB
Win XP
Don't shoot! I'm with the science team.....
HippieHunter
HippieHunter
Well its not just flat but it, does not have a really big change in the heights. So it does kindof look like a flat plane. Umm this was mostly just to make sure that it wasnt a problem with newer Nvidia cards, I use a Geforce 3 and it works fine. But my roomate has a 5700 and it wont even load, infact it wont load anything i try to do. It doesnt make much sense, and its driving me mad, I am using the same drivers and the same OS so i can rule those problems out. Anyway thanks to those who have helped with this. Maybe i should add a movable camera and maybe some simple collision detection, but for now im going to work on the pixel shader so I can Multitexture using just one texture :)
Arcibald Wearlot
Arcibald Wearlot
The program opens a window and crashes immediatly.

P4 2.533 Ghz
512 MB DDR
GeForce4 Ti4600
Windows XP Home
Integra
Integra
Quote:
Original post by HippieHunter
Well its not just flat but it, does not have a really big change in the heights. So it does kindof look like a flat plane. Umm this was mostly just to make sure that it wasnt a problem with newer Nvidia cards, I use a Geforce 3 and it works fine. But my roomate has a 5700 and it wont even load, infact it wont load anything i try to do. It doesnt make much sense, and its driving me mad, I am using the same drivers and the same OS so i can rule those problems out. Anyway thanks to those who have helped with this. Maybe i should add a movable camera and maybe some simple collision detection, but for now im going to work on the pixel shader so I can Multitexture using just one texture :)


Well the card I tested on was an fx5700 mobile on Windows XP with the latest nVidia drivers.

The fx5700m is basically the equivelent of the desktop 5700 non-ultra, and as I stated above it worked perfectly fine.
HippieHunter
HippieHunter
So I chaged it a bit, if it failed for you, it should now tell you why. ajoling, did you extract the entire zip, if you did I should probly do some digging to find out what could have caused this problem.
spock
spock
On my machine it crashes with the following message:

---------------------------HeightMaping !0!: HugeHeightMapRender.exe - Application Error---------------------------The instruction at "0x002b7b5b" referenced memory at "0x6d6f430c". The memory could not be "written".


This is on a GeForce2 GTS 32MB.
Deranged
Deranged
~166fps

GeforeceFX5200Ultra128
AMD athlon xp 1800+32bit
512mb ddr400 pc3200 ram
anjee
anjee
Quote:
Original post by HippieHunter
So I chaged it a bit, if it failed for you, it should now tell you why. ajoling, did you extract the entire zip, if you did I should probly do some digging to find out what could have caused this problem.


it says "Failed" and comes with the same error as above.

Remind you, it's a voodoo3. No 32bit zbuffer, no 32bit formats, no vertex hardware processing, no stencil buffer... :)

caesar4
caesar4
400fps

amd athlon 900
512 sdram
win2k developer edition
GF FX 5700 LE OPTIMA,128mb,dual monitor
Cartman's definition of sexual harrasement:"When you are trying to have intercourse with a lady friend, and some other guy comes up and tickles your balls from behind"(watch South Park, it rocks)
Glidisen
Glidisen
~100fps

Athlon XP 2500+
GeForce 3 ti200
512MB DDR
overflowed_
overflowed_
Works fine here.

200-215fps
AthlonXP 1900+
GeForce 4 Ti4200 64mb dual-monitor
512mb DDR
Win XP Pro
-----BEGIN GEEK CODE BLOCK-----Version: 3.12GCS/M/S d->+(++) s+: a19? C++++ UL++ P+++ L+ !E W+++ N+ o++ K? w!O M-- V? !PS PE Y+ PGP t++ 5+++ X R tv+> b+(++)>+++ DI+++>+++++ D++G e>++++ h! r y?------END GEEK CODE BLOCK------
Grellin
Grellin
Here is what I got. Not sure if it is what was supposed to happen.




Windows XP
Athlon XP 2200
256 mg 333
GeForce4 MX
Steven Bradley .:Personal Journal:. .:WEBPLATES:. .:CGP Beginners Group:. "Time is our most precious resource yet it is the resource we most often waste." ~ Dr. R.M. Powell
Drakex
Drakex
450FPS with my radeon 9500 (oh yeah! that's right! year-and-a-half old card!)

i wish i could turn and move though. and i wish the terrain were bumpier.
___________Hoo-rah.
Wan
Wan
Crashed immediately on my laptop without further explanation, although I was offered to tell microsoft about this problem ;)

GeForce 4200 Go 64 MB
Intel 1400 Mhz Mobile
512 MB DDR
WinXP Prof

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