Original Post
I've reached the point that I need to start making tools for my current engine. I was reading about the new Windows Forms, and decided to use them over MFC. What I'm running into however, is that Windows Forms wants you to use Managed Directx, which doesn't at all fit in with my current rendering abstraction. Can anyone help me out in understanding how to pull up unmanaged directx in windows forms using c++? Any help would be appriciated. ~Main