Original Post
So, I was playing Fable last night, and I noticed use of the glow effect everywhere. I thought it was really neat, so I decided to see how it was done. A quick search of this forum gave me a large list of topics discussing glow effects. I spent most of the day working on a non shader version of the effects, and the results are this: http://img.photobucket.com/albums/v453/SeraphicArtist/Glow.jpg http://img.photobucket.com/albums/v453/SeraphicArtist/Glow2.jpg So I'm very happy with the results so far. I'm curios to hear from people who have done this in shaders. Shaders still scare me cuz I don't like the idea of having to rewrite different shaders for different versions of graphics hardware. I guess if I'm going to be a "graphics programmer" I better learn to deal with it. Does the shader version of such an effect really give that much of a speed increase? What benefits does a shader version of this effect offer over the non shader version. [Edited by - INVERSED on October 12, 2004 4:18:01 AM]