Original Post
Ok. I know that the majority of the programmers at GDNET use C++, and C. But lets face it, 5-6 years from now, computers will be fast enough that we can allow to compromise speed for productivity. Things like Java and .NET will be considered fast enough, even for games. New languages will emerge. As I see it, after implemeting more realistic physics, the next thing will be AI. Unless we get some spectacular new development in this field, we won't be seeing any leap. So instead, games will have to have more levels, characters, etc. Also, longhorn will speed up all .NET applications, because .NET is essentially a part of the OS, so there is not as much over head. Here is my question: over the course of the next few years, what major changes will we see in terms of language syntax, standards, speed vs. productivity, ide's, and RAD? What about game development? How will the process change?