Original Post
Hi all, I'm needing to get the view matrix, so I'm using the following : But this isn't giving me back the correct view matrix within my object render class ? The view is set each time the camera moves, any ideas what I could be doing wrong ? Any help is really appreciated. Steve
D3DXMATRIX matView;
CSGDirect3DManager::GetInstance()->GetDevice()->GetTransform( D3DTS_VIEW, &matView );