Original Post
The Land1 example has some code that renders to a texture. However, although the code works fine on my g400, on my ATI Rage it displays random garbage on the texture. After a short while it will stop rendering anything all together until I reboot the machine. I also tried it on my Voodoo II and I ended up with part of the correct image on the texture plus a bunch of garbage. For testing reasons I set the texture size to 64x64 but it still is occuring.
Why would this be happening and is there anyway to do this that would work on almost 3d video card?
Gary
Edited by - Gary on 10/9/00 9:46:57 PM