Original Post
I've been looking through some of Nvidia's FX Composer's examples, and I've gotten many of the effects to work; mainly per-pixel lighting and normal mapping. However, I do not understand how to use scene effects (like halo, or glow trail, or blur, or alpha, etc) that effect the entire scene. So, could someone show an example of a render loop which uses an HLSL scene effect which uses multiple techniques with multiple passes(ie; GlowH, GlowV, Redraw, Glow_Full, BlurGlowBuffer_Vert)?