Original Post
Lets assume that I''m running a program in 16-bit. Now lets say I create a texture by:
PR_SetTextureFormat ( TEXTURE_RGB_565 );
PR_SetTextureStage ( 0 );
image = wallocblock (VTEXSIZE, VTEXSIZE);
VTexture = PR_AddTexture ("vtex", image);
I have a question. Some cards use 555 and some use 565, can I just assume that the backbuffer and texure are both converted to the same 16-bit format.
Or is it possible to get a 555 backbuffer and a 565 texture or maybe a 565 backbuffer and a 555 texture in which case I''d have to convert between 16-bit formats.
Gary