Original Post
What would be the best way to set the alpha transparency amount for each pixel in a texture?
Say I wanted pink to be fully transparent for sprites and I am loading 24 or 16 bit bitmaps?
Where would I set the alpha level in the code - on loading? What must be manipulated - the Texture->data ? I''m confused - also to simplify things - targa''s can save alpha values - does anyone know how to specify the alpha value per pixel in Paintshop pro 6?