Original Post
What constants would i have to use in the following code if: I have objects and backgrounds all with 24-bit bitmaps as textures. I want the objects to have X percent transparency and the background to stay the same. I don't want to change the RGB of the colours, just the alpha. I don't want to make a certain colour, e.g. black to be completely transparent. With D3DDevice .SetRenderState D3DRS_SRCBLEND, ***** .SetRenderState D3DRS_DESTBLEND, ***** .SetRenderState D3DRS_ALPHABLENDENABLE, True End With (this is VB btw) Please help...