Original Post
Morality is so open to definition by so many people that this is a fairly broad topic, but I'm more interested in two areas: Whether or not your game has a moral context; and (more interestingly) what your gut reaction to the topic is. Firstly, does the game you're designing (or games you wish to design) have the aim of having a moral context in the world at large? IOW, does it have something to say about right and wrong in terms of the life you've lived, the people you know or the ideas you were raised believing? If so, why? And if not, why not? Secondly, what is your reaction to the question in general? Do you think it has no relevance to what you're doing, or that games fall beyond the pervue of morality, even your own? Or is it just not something you think about?
This question came to me after talking with a friend about the game industry and nihilism. He's raising a 10 year old boy and struggling to counter what he feels are negative media influences with positive examples outside the realm of music, movies and games. We got into a discussion about the Grand Theft Auto games, which have long been a lightning rod where games and morality are concerned, and this prompted me to wonder how many people even consider this topic while designing. Personally, I think a lot of complaints that come outside our industry by the media centers around depiction and lack of consequences. I think the news media is always going to be stimulated to report on any sensational acts (such as GTA's gameplay around killing prostitutes), but that inclusion of consequences for behavior may reinforce the perceived moral value of a game. If, for instance, given a game where you can kill anybody the virtual society avenges virtual deaths, then it may be perceived as a game with moral merits. (Then again, this may be asking people to dig below the surface, something critics of the industry appear loathe to do.)
PS: Here's an interesting article on the morality of GTA: Vice City from three classical moral perspectives. (Access may require free registration).
This question came to me after talking with a friend about the game industry and nihilism. He's raising a 10 year old boy and struggling to counter what he feels are negative media influences with positive examples outside the realm of music, movies and games. We got into a discussion about the Grand Theft Auto games, which have long been a lightning rod where games and morality are concerned, and this prompted me to wonder how many people even consider this topic while designing. Personally, I think a lot of complaints that come outside our industry by the media centers around depiction and lack of consequences. I think the news media is always going to be stimulated to report on any sensational acts (such as GTA's gameplay around killing prostitutes), but that inclusion of consequences for behavior may reinforce the perceived moral value of a game. If, for instance, given a game where you can kill anybody the virtual society avenges virtual deaths, then it may be perceived as a game with moral merits. (Then again, this may be asking people to dig below the surface, something critics of the industry appear loathe to do.)
PS: Here's an interesting article on the morality of GTA: Vice City from three classical moral perspectives. (Access may require free registration).