Original Post
Hi Everybody... I'm having a really strange issue. I've been reworking my engine to use OGL, and I thought I was doing good until I added texturing. W/O texturing, I'm pulling nearly 300 fps, with texturing, it drops to about 8 :( What's worse is that it only happens on my laptop which uses a radeon 7500, on my desktop I have a radeon 9500 pro, and I see a freame drop, but only by maybe 20 - 50 frames. My setup is that I'm using vertex buffer objects to hold the data for a terrain. Is it possible that the laptop mem is so small that it can't hold the verts and a texture? I find this strange because I can increase the size of the terrain from 64 x 64 to 256 x 2256, and the program still runs. Hopefully someone else has gon through this before and can shed some light on it. Thanx for the help.