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EA Employee mistreatment, the next blog

Started by CpMan Nov 15, 2004 at 1:39 PM 56 replies 13.6k views
Original Post
CpMan
CpMan
Someone from EA just got fired and wanted to tell his story. Not as great as the spouse blog, but still a good read here
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C-Junkie
C-Junkie
Let this be a lesson: if you don't have a spine, you'll be working a shit job for 12 hours a day 7 days a week.
Estese
Estese
Well it's nice that people are finally coming out of the dark about EA and voicing their anger. This can only be a good thing, and if the outcry is great enough, maybe it will put pressure on EA to reform their employee policies.
"If I have seen farther than other men, it is because I have stood on the shoulders of giants." -- sir Isaac Newton
Daaark
Daaark
Is this ONLY Electronic Arts? I've heard horror stories of people having to bring in their sleeping bags and sleeping under their desks. I don't think it was an american company though.

Maybe Konami? I seem to rememeber Metal Gear Solid a lot in the same article.
Umbongo
Umbongo
Quote:
Original post by Vampyre_Dark
Is this ONLY Electronic Arts? I've heard horror stories of people having to bring in their sleeping bags and sleeping under their desks. I don't think it was an american company though.

Maybe Konami? I seem to rememeber Metal Gear Solid a lot in the same article.


From what I can make out the problem with EA is that while crunch time is expected throughout the industry EA seems to haave constant cruch time.
Agony
Agony
Quote:
Original post by Lohrno
Long hours are a given in this industry.

Just because they are a given doesn't mean that they won't be abusive. Dismissing something as okay just because it's a given can be dangerous.

Not that the industry as a whole is as bad as EA is sounding, but still. If just about every company in the industry worked like this, it would indeed be a "given", but it wouldn't be right. Employees simply wouldn't have any choice, other than choosing another industry, and many wouldn't do that, and would endure the insane conditions.
"We should have a great fewer disputes in the world if words were taken for what they are, the signs of our ideas nly, and not for things themselves." - John Locke o
Zul
Zul
Long hours can be an incredibly bad idea for software developers. Once you've worked more than 9-10 hours a day for a couple of days in a row, your brain starts to get really tired and you begin to make alot more mistakes than you would normally. So basically, forcing people to work 100 hour weeks is going to hurt the project more often than it will help it.
oh hai
Zul
Zul
Quote:
Original post by Lohrno
True, this type of slave driving is definitely harmfull. There definitely is a line as to when are hours too long. We're not going to survive working the standard 40 hour weeks though.

If game studios are forced to do that, what do you think they'll do? At this point, something has to give. Most likely it would cause outsourcing.

-=Lohrno


There's certainly a need to put in long hours at times in any software development job. Whether it's because of bad management, unexpected difficulties, or just undefinable causes, sometimes you have to push to get something done on time. I don't have a problem with this, and I'm more than willing to put in a couple of 12-14 hour days to get something done. This only becomes a problem if my employer were to expect this kind of output all the time. Personally, I know I just couldn't do it.

For game development studios, I would expect management to understand the hardship physically and emotionally that they're putting their employees through. Would it hurt to cycle people through days off or to stagger the longer work weeks? I don't know.
oh hai
wendigo23
wendigo23
Quote:
Original post by Lohrno
Long hours are a given in this industry.

Not if you're decide to not put up with it. I've been in the industry for five years now and I can count on my fingers the times I've been in to work on the weekend or longer than 8 hours (+1 for lunch). Currently I am a contractor, and my contract explicitly states that I am not to work longer than 8 hours a day. I once quit a job when they asked me to work the weekend after my first week. People need to learn that it is possible to have this industry be sane and any other way should be unacceptable.
Fruny
Fruny
Quote:
Original post by Lohrno
Another thing to note is that not all the time can you add people and make things go faster. There are definitely points of diminishing returns as far as programming goes.


Read Fred Brook's "The Mythical Man-Month" - Adding manpower to a project that is late only makes it even more late.
"Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it." — Brian W. Kernighan
Katta
Katta
Crunch time is inevitable, regardless of what industry you're in. Unless you're a god at planning (and I know a few people who are), there will come a time when you've got to pull a seven day work week, fifteen hours a day. That's just how it is. Don't plan well, don't put in that little extra effort earlyier, you get to pay for it later. I've bit the bitter bullet more than once myself.

From reading ea_spouse's blog, and this one, it appears that EA expects their employee's to work six or seven days a week, and 10 to 16 hours a day, through the entirety of the project, start to finish. One comment in ea_spouse's blog was from a man who said that they had crunch time through the entire project, but it did nothing to the schedule. They didn't fall behind, or get ahead.

In short, EA is basically planning on their employee's pulling these insane hours constantly. They schedule the project around that assumption.

And I hate that EA logo and whisper thingy too.
[Slime] I saw a headline on the newspaper today: "Horrific Rape in Alley", or something.[Slime] I was like "Is there any other kind of rape?"[Slime] "HILARIOUS RAPE AS CLOWN SODOMIZED"
Daaark
Daaark
Funny. Most of the best selling games these days have been games that were scheduled to come out "when it's done". These games get the benefit of years of hype, and sells loads when they finally come out. And 9 times out of 10, they end up having more polish and stability than the average product.

Just something to think about.
smr
smr
Quote:
Original post by Lohrno
Well, you have to see it from both sides. On many projects, the game only pays for itself and a small ammount of profit, or none at all. There are tons of projects that don't even break even. Now given the time and money constraints, it's obvious that if developers put in a standard work week, projects would get finished way later. Usually publishers are not so forgiving, and this would result in a cancelled project.


That's bull. The video game industry makes mad profit. It's this sort of attitude that gives the industry a pass to abuse their workers. If people go into to a job expecting abuse to be the norm, then nothing will change.

Will labor unions fix the problem? Maybe. The problem is that there are too many young, enthusiastic developers willing to put up with anything just to be able to work at a game company. They will work without a union. "Oh yeah, you'll strike? We'll have twenty people here tomorrow begging us for your job the moment you walk out that door. See if we care." Employers know this and will continue to exploit these kids until the breaking point.
Oluseyi
Oluseyi
Quote:
Original post by Vampyre_Dark
Funny. Most of the best selling games these days have been games that were scheduled to come out "when it's done". These games get the benefit of years of hype, and sells loads when they finally come out. And 9 times out of 10, they end up having more polish and stability than the average product.
These games are all also sequels, mostly from the same genre (FPS), and generally the sole/flagship product for the developer.

When it's done doesn't cut it for a lot of products. You can't release the new Madden NFL game in April.
nick316
nick316
Unionize those mother fuckers. See how EA likes that.
smr
smr
Quote:
Original post by nick316
Unionize those mother fuckers. See how EA likes that.


They won't. But, if EA isn't afraid to mandate that their workers work 12 hours, 7 days a week, then why wouldn't they be afraid to bust a union? Or, they'll just go someplace where there aren't any unions.

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