Original Post
A while ago, I had managed to setup my program so that I was able to debug .PSH pixel shaders files, with breakpoints and all. However, I have recently switched to using the ID3DXEffect class along with .FX files, which now contain the shader code. With this change, I am no longer able to put a breakpoint in my shaders. Is that normal? Is there a way to debug shaders in .FX files like I was able to do with my plain .PSH files? Thanks!