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How to translate single objects

Started by apprentice Nov 17, 2004 at 8:46 PM 1 replies 500+ views
Original Post
apprentice
apprentice
Newbie Question: I read parts of the DirectX 9.0 SDK and it looks like the world transformation affects all the objects in your scene. How do translate/rotate different objects differently? Will I have to manipulate the vertices of an object manually using my own matrix/vertex classes and then draw them? I hope my question is somewhat clear.
mike25025
mike25025
u have to change the world matrix for each object
apprentice
apprentice
Thanks, it works now!

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