Original Post
how to render transparent texture in DX? where to specify that i will use a transparent texture? is it during texture load or during renderin?
Viewer.SetRenderState( D3DRS_ALPHATESTENABLE, FALSE ); Viewer.SetRenderState( D3DRS_ALPHABLENDENABLE, TRUE ); Viewer.SetRenderState( D3DRS_SRCBLEND, D3DBLEND_SRCALPHA ); Viewer.SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); Viewer.SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_MODULATE ); Viewer.SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE ); Viewer.SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); Viewer.SetTextureStageState( 0, D3DTSS_ALPHAOP, D3DTOP_MODULATE ); Viewer.SetTextureStageState( 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE ); Viewer.SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); Viewer.SetTextureStageState( 1, D3DTSS_COLOROP, D3DTOP_DISABLE ); Viewer.SetTextureStageState( 1, D3DTSS_ALPHAOP, D3DTOP_DISABLE ); Viewer.SetRenderState( D3DRS_ALPHABLENDENABLE, FALSE ); Viewer.SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_MODULATE ); Viewer.SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_DIFFUSE ); Viewer.SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_TEXTURE ); Viewer.SetTextureStageState( 0, D3DTSS_ALPHAOP, D3DTOP_MODULATE ); Viewer.SetTextureStageState( 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE ); Viewer.SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); Viewer.SetRenderState( D3DRS_ALPHATESTENABLE, TRUE ); Viewer.SetRenderState( D3DRS_ALPHAREF, 8 ); Viewer.SetRenderState( D3DRS_ALPHAFUNC, D3DCMP_GREATEREQUAL ); Viewer.SetRenderState( D3DRS_ALPHATESTENABLE, TRUE ); Viewer.SetRenderState( D3DRS_ALPHABLENDENABLE, TRUE ); Viewer.SetRenderState( D3DRS_SRCBLEND, D3DBLEND_SRCALPHA ); Viewer.SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); Viewer.SetRenderState( D3DRS_ALPHAREF, 8 ); Viewer.SetRenderState( D3DRS_ALPHAFUNC, D3DCMP_GREATEREQUAL ); Viewer.SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_MODULATE ); Viewer.SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE ); Viewer.SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); Viewer.SetTextureStageState( 0, D3DTSS_ALPHAOP, D3DTOP_MODULATE ); Viewer.SetTextureStageState( 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE ); Viewer.SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); Viewer.SetTextureStageState( 1, D3DTSS_COLOROP, D3DTOP_DISABLE ); Viewer.SetTextureStageState( 1, D3DTSS_ALPHAOP, D3DTOP_DISABLE );This topic has been locked by a moderator. New replies are not allowed.
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