Original Post
Hi, I have tried to debug my HLSL code like I done it in C++! But it doesn't works! When I select the "Use Debug Version of Direct3D" radio button I get many exceptions when I start the application. Switching back to "Retail D3D Runtime" the application runs fine! Starting with "Start with D3D Debugging" the application will be compiled but it doesn't runs. So my question is, is it possible to debug shaders under C# like in C++ D3D application? Thanks, best regards pajofego