Original Post
What if in a medival type game when sword fighting getting stabbed a couple times was as deadly as it would be in real life?
I was thinking it would be interesting if in melee both individuals fighting would be trying to score a hit, and trying to parry and use their shield to block the other''s swings. Getting hit once could be quite devistating.
The game I am currently making is a 2D game BTW.There would be the possiblility of aiming at specific parts of the body. Also, when the enemy is in the middle of the swing the player can choose to block w/ sword or shield (each would be a seperate button but I haven''t thought much about controls yet).
Let''s say for argument''s sake that the enemy''s swing takes 7 frames or steps, I was thinking the player could have that long to choose to block it. So, if the player hit the block button at any point during that swing he''d block it
(I was also thinking of perhaps having a parry or shield skill that would determine whether it actually gets blocked, but the player would have to choose the block action to have the parry skill checked).
Also, this would allow for some stategy. The player could block a swing with his shield then while the enemy is still recovering from being blocked the enemy would be open for a hit possibly. Also, the player could step back during the enemy''s swing and then attack while the enemy is still in mid-swing.
It would take some messing around to get the right balance for the AI to make it so the enemy is not too easy or hard. If the enemy can block every hit then it would be too hard...and vice versa. Also, there could be a sword skill that determines how quickly you can swing (which would give the enemy less of a chance to block it perhaps) and so on.
Also, if the enemy or player is hit in the arm, it could slow down their swing and if they''re hit in the leg they''d walk more slowly. If they''re hit in the head it could be quite devistating after one or two hits.
What I''m envisioning is that a fight would have lots of swords clanging with the combatants carefully trying to keep the enemy''s sword away from them. Just a few good hits could mean death for either of them.
It is just a loose idea, but how''s it sound?
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