Original Post
Hi guys, I'm trying to peform alpha blending. I apply a texture to a mesh and enable all the alpha blend stage set things and the mesh looks blended according to the textures alpha channel. But what I'm after is also to fade the mesh using blending. So 1.0f will be the mesh fully opaque (still according to the alpha channel on the texture though), and 0.0f being totally transparent. Is there a state or stage i can set that will do this? Thanks. MeshMan