Original Post
Hi, I have an question about vectors. In this case I have 2 vectors: Vector3 mRotate; Vector3 mPos; if I have mPos and whant to add mRotate to it how can I do this? I have try to do this. Vector3 result(0,0,0); result.x = (mPos.x * mRotate.x) + (mPos.y * mRotate.y) + (mPos.z * mRotate.z); result.y = (mPos.x * mRotate.x) + (mPos.y * mRotate.y) + (mPos.z * mRotate.z); result.z = (mPos.x * mRotate.x) + (mPos.y * mRotate.y) + (mPos.z * mRotate.z); MoveCamera(result.x, result.z); but It does not working, I do something wrong when I add the vectors. can anyone point me somewere plz.