Original Post
Hi, i am designing a game with a mate, and it is going 2 be a FPS/RPG game set in the future. Many RPGs that i have played offer the player tonnes of freedom which you can explore. I suppose my question is, how much freedom should we give the player in order to keep it in the same style as an FPS? I know this question is qutie vague, but i would very interested in viewing other peoples opinions on the matter. Thanks