Your own personal best game design of all time!
Hey all,
I suppose this is going to be a bit of a less serious thread than normal, as the title may imply. I'm just wondering what features you would put in your ideal game (whatever genre you like) that would make it really cool, but that would also be feasible on todays hardware. Basically, I suppose I'm asking you to sum up your ideal design document(s) in a short paragraph or so to get an idea of what everyone likes and thinks is feasible.
Cheers,
Steve
Cheers,SteveLiquidigital Online
The ideal game that I would probablly make is the game I am currently working on now. Project Alaganeshia which is an MMORPG. The features which I like most about an MMORPG is that the game is based on another world but played alongside real people. I love features that are so realistic that you feel you were teleported into another world and you have try and survive. Meaning you need to get a job, make money, and before doing all that you need to train yourself. To sum it up, the best feature that can be put in a game is freewill and being forced to survive.
A paperplane game!
Fold a paper plane, and fly it trough different levels (with different challanges). If you create a physic simulation, your folding would affect the handeling and speed of your plane. Radio controled paperplanes is likely to become a reality in the future :-)
This clean little game would be great, but i could not find a way to fold the paper in a simple way (click and drag), bacause you need the paper to bend (not fold) when you do advanced folding, witch is realy hard to handle with the cursor (2Dish as it is)
You would also need the paper to bend in mid air (try to drop a paper, and you will se that it bends) ...
To simulate these forces, drag, bending planes, airflow and so on, made me drop the gameidea...
This game is realistic for a single programmer speartime project. with unlimmited skills, time and resources, i would choose something else...
Fold a paper plane, and fly it trough different levels (with different challanges). If you create a physic simulation, your folding would affect the handeling and speed of your plane. Radio controled paperplanes is likely to become a reality in the future :-)
This clean little game would be great, but i could not find a way to fold the paper in a simple way (click and drag), bacause you need the paper to bend (not fold) when you do advanced folding, witch is realy hard to handle with the cursor (2Dish as it is)
You would also need the paper to bend in mid air (try to drop a paper, and you will se that it bends) ...
To simulate these forces, drag, bending planes, airflow and so on, made me drop the gameidea...
This game is realistic for a single programmer speartime project. with unlimmited skills, time and resources, i would choose something else...
-Anders-Oredsson-Norway-
I find myself tempted to reply to this, even though I'm an old fart.
A MMOFPS - based on War of the Worlds, or (for those of a younger disposition Independence Day).
The game would ship with standard set of locales, but based on real-world places (like GTA or The Getaway). More importantly - it would ship with an editor that would allow you to build new places - so everyone could model their home-town. Once you'd built a new place, you'd upload it to the general servers with its location in the world (latitude and longitude). Then everyone has the ability to beat off the alien hordes through their own back-yards. Imagine room-to-room fighting - in your own house!
The aliens themselves would be run by AI, but might need some human bolstering (although this would be the job of the supporting company). If they find that a particular region is doing very well (for example, if Canada (not biased honestly) is getting largely liberated) then more aliens would be sent there. Of course, this means that other places would have less alien reinforcements, so people playing in other areas would be able to take back more land. If really good progress is made, more info about the aliens would become apparent (like finding the BrainBugs in Starship Troopers).
This would allow a wide range of FPS style gameplay:
Initial get-to-grips gameplay - everyone starts as a normal person, needs to find weapons, escape from the aliens, team up with others. There'd be a limit on the number of gun-shops / police HQ's etc that you could place in the game.
Something like those bits in Halo where the drop-ships are coming in, with wave after wave of enemies.
Sneaking through occupied territory and sniping off lone aliens.
And loads of alien invasion cliches.
Anyway - that's my best game idea.
Jim.
A MMOFPS - based on War of the Worlds, or (for those of a younger disposition Independence Day).
The game would ship with standard set of locales, but based on real-world places (like GTA or The Getaway). More importantly - it would ship with an editor that would allow you to build new places - so everyone could model their home-town. Once you'd built a new place, you'd upload it to the general servers with its location in the world (latitude and longitude). Then everyone has the ability to beat off the alien hordes through their own back-yards. Imagine room-to-room fighting - in your own house!
The aliens themselves would be run by AI, but might need some human bolstering (although this would be the job of the supporting company). If they find that a particular region is doing very well (for example, if Canada (not biased honestly) is getting largely liberated) then more aliens would be sent there. Of course, this means that other places would have less alien reinforcements, so people playing in other areas would be able to take back more land. If really good progress is made, more info about the aliens would become apparent (like finding the BrainBugs in Starship Troopers).
This would allow a wide range of FPS style gameplay:
Initial get-to-grips gameplay - everyone starts as a normal person, needs to find weapons, escape from the aliens, team up with others. There'd be a limit on the number of gun-shops / police HQ's etc that you could place in the game.
Something like those bits in Halo where the drop-ships are coming in, with wave after wave of enemies.
Sneaking through occupied territory and sniping off lone aliens.
And loads of alien invasion cliches.
Anyway - that's my best game idea.
Jim.
My ideal game was an Idea I had some yeas ago, never taken up again, and realised now in the form of a Massive Multiplayer, a Lucas Arts Massive Multiplayer... Yes, Galaxies, with the Jump to lightspeed addon is the image of my ideal, maybe in a far future I'll make something similar on a different story enviorement made by my own
Quote: Original post by uncutno
A paperplane game!
Fold a paper plane, and fly it trough different levels (with different challanges). If you create a physic simulation, your folding would affect the handeling and speed of your plane. Radio controled paperplanes is likely to become a reality in the future :-)
This clean little game would be great, but i could not find a way to fold the paper in a simple way (click and drag), bacause you need the paper to bend (not fold) when you do advanced folding, witch is realy hard to handle with the cursor (2Dish as it is)
You would also need the paper to bend in mid air (try to drop a paper, and you will se that it bends) ...
To simulate these forces, drag, bending planes, airflow and so on, made me drop the gameidea...
This game is realistic for a single programmer speartime project. with unlimmited skills, time and resources, i would choose something else...
I used to have a game with some of those features.. Was on an old macintosh, forget what the game was called though.. You didn't fold your own plane, but chose 1 of 2 presets, and then steered it through different rooms with the arrow keys, trying to avoid different things and such..
Not exactly what youare thinking of, but it was an incredibly fun game, which just goes to show that even ideas which appear to be simple can be remarkably fun!
Free speech for the living, dead men tell no tales,Your laughing finger will never point again...Omerta!Sing for me now!
SirLuthor:
was it GLIDER? Had it on my mac II cx :-)
flying trough a house with hundred of rooms, and 5-10 different basic level elements resulting in 1000 of different and realy fun rooms... Great game!
i was thinking about 3D, but alot of great elements from glider could be used, like turning the light on, gliding on oil, air fans
i would love to create this game, mayby i post it in gamedesign forum(as its own thread), and try to solve some of its problems :-)
was it GLIDER? Had it on my mac II cx :-)
flying trough a house with hundred of rooms, and 5-10 different basic level elements resulting in 1000 of different and realy fun rooms... Great game!
i was thinking about 3D, but alot of great elements from glider could be used, like turning the light on, gliding on oil, air fans
i would love to create this game, mayby i post it in gamedesign forum(as its own thread), and try to solve some of its problems :-)
-Anders-Oredsson-Norway-
Quote: Original post by JimPrice
A MMOFPS - based on War of the Worlds, or (for those of a younger disposition Independence Day).
One idea I had from reading your design is that it would be great if you could get the whole planet to try to work together by sharing technology. For example a group of players has a battle with a big alien ship and after they destroy it they learn some new technology from it. That would be the only place in the world that they would be able to find that technology but once learned they can travel to other places and teach it to other players. You would have to make the alien invasion so overwhelming though that it would be extremely difficult to go out on your own so players would want to really help everyone around them. Another thing is that when someone dies they might lose the last thing they learned. So if you learn something new you'll want to teach it to as many people as possible because if everyone who knows it dies then it could be lost until whatever event happens again to gain it.
December 19, 2004 11:18 AM
A good space game, none of this MMO crap... Freelancer in terms of multiplayer/single player(more expansive tho), but eve-online in terms of universe size/other things like mining and such... With x2 - the threat like traits in terms of player owned stations and on board computers(so you can pilot more than one ship)... With spaceward ho style of universal domination.. And atop of that all, the ability to walk outside of your ship and a little basic FPS implementation for walking around stations and planetary settlements...
If you don't know all of those references, than the overall idea would be to have a space/future game where you start off shipless in a FPS mode and move onto a ship that works around the local system all the way up to being able to travel 1,000 systems in a second half of which you have conquered.
Most of it is reasonable, but for the level of interaction(everywhere you go) I want would require either a dedicated team of story writers or an expansive random generator
If you don't know all of those references, than the overall idea would be to have a space/future game where you start off shipless in a FPS mode and move onto a ship that works around the local system all the way up to being able to travel 1,000 systems in a second half of which you have conquered.
Most of it is reasonable, but for the level of interaction(everywhere you go) I want would require either a dedicated team of story writers or an expansive random generator
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