Original Post
I render some lit cubes (grey cubes with white light; default light settings), copy the result to a texture using glCopyTexSubImage2D, and apply the texture to a non-lit colored cube, using the modulate mode. The original cubes give a smooth color gradient, as expected from lighting with gouraud shading. But on the final cube (after the texture application) I get some color aliasing, which should not be there. The color aliasing appears with flat shading as well (albeit it is harder to notice), and doesn't appear to depend on the texture filtering settings or the texture application mode (modulate/replace/etc.). Both the frame buffer and the texture are 32-bit RGBA, and the pixel store and transfer settings are the default ones. Anyone has an idea what may be causing the color aliasing? P.S.: I can post screenshots if you think that would help... [Edited by - technobot on December 24, 2004 1:24:33 PM]

