Original Post
am i correct in saying they are low poly models that have a bump map applied to make them appear high poly? heres a way i think this works, its not certain at all i just came up with it. take a high poly model which you have crafted. split it up into octangular partitions. groups of 0.785f 3d radians, or some dot product value from the octangular normals. then you planar wrap each part separately towards the normal of the partition, generating the normal map for each sector, thereby granting it a bump map of the triangles in each partition. you get rid of all the central vertices in the partion but the bump map should retain the detail. so you sorta get left with this skeleton of vertices with all the central vertices taken out, that get taken care of by the bump map. and it needent stop there, thats just the baby version. [Edited by - Magnus Wootton on December 25, 2004 12:02:16 PM]