Original Post
Hi, I got Bourg's game physics book for Christmas (curse those imperial units x). In a section about buoyancy it states that the buoyancy force can be found by integrating the pressure over the area (quite natural). Then it shows, constructively, that for a rectilinear object, this boils down to a buoyancy force formula that depends only on the volume of the object (so that integration through the surface isn't needed). (that is, F = fluid_density * gravitational_constant * volume) Now the question is: does this volume formula generalize to more complex models than just simple symmetric cubes and alike? I can't come up with a proof or any kind of intuitions on the subject, but I believe the words of experts =) -- Mikko