Original Post
Hi, I'm new to 3D mathematics and I was wondering how the computation of determining if a point lies on one side of a plane or another. I'm trying to use this knowledge for implementing plane culling (I think that's what it's called), so that I only render the objects in my viewing frustnum. I know it has something to do with a plane being described as Ax+By+Cz+D=k or something simular, but I'm not sure on the exacts. Help! thanks in advance, JDev