Original Post
Does somebody have an example of how to extract the vertexbuffer / indexbuffer parts of a .X mesh according to the attribute Tables (materials) in order to batch a huge number of meshes in a dynamic vertex buffer ? I think that it's the only way to improve the performances of my 3D Engine. The performances are good until i add some tree Meshes (1 Draw call per mesh) (150 - 200 fps on a radeon 9000). http://users.skynet.be/fa010895/grass.jpg