Original Post
Hi all, This is my first attempt at a scroller ... stitched it together last summer and I had the good folks over at www.javagaming.org test it out. Seems the game ran a little slow for some of them and I never really figured out why. Anywho ... haven't really done anything since then ( and to be honest I haven't really done that much now :) ). I've changed the gameloop from using System.currentTimeMillis() to System.nanoTime(), and I tried a different approach to "calculating" which part of the map to draw. I can't really see any difference, but then again the first version ran without any slowdowns. I'd appreciate any feedback on how it runs on other computers. I'd post again at javagaming, but I hate bothering people with the same game to many times (Hope I haven't posted here about this game before ;) ). You'll find the game here!