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3ds Max 4 problem / question

Started by WilNaDon Jan 17, 2005 at 3:47 PM 1 replies 1.3k views
Original Post
WilNaDon
WilNaDon
I've been using 3ds max 4 for about 3 months now. Today when I started it up, I noticed that all the new primitives I create have triangle-shaped faces instead of square shaped. The square-shaped faces were, I thought, the factory default for 3ds max 4 and I had been using them (without changing any settings) exclusively. But as of today they have all been created with triangle faces. This is a big problem for me as I am still very new and all mesh manipulations have up until this point been made on primitives with square faces (square meaning a box with no diagonal line running from top-left to bottom right). So my questions are: Has anyone else encountered this problem? If yes how did you fix it? If you know anything that might fix this problem in the settings, can you please let me know a.s.a.p. Thank you all for your time. WND
Cosmic One
Cosmic One
The mesh is always made up of triangles, and there is a diagonal across any given 'quad' shape, regardless of whether you see it or not. That's just a technicality though, it really won't affect how your mesh is being made; I suggest you just don't worry about it.

I don't know what settings make MAX show triangles this way, but it's gotta be in there somewhere. If you're really stuck you could reinstall the program and have it set back to the default from install.

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