Original Post
I've been using 3ds max 4 for about 3 months now. Today when I started it up, I noticed that all the new primitives I create have triangle-shaped faces instead of square shaped. The square-shaped faces were, I thought, the factory default for 3ds max 4 and I had been using them (without changing any settings) exclusively. But as of today they have all been created with triangle faces. This is a big problem for me as I am still very new and all mesh manipulations have up until this point been made on primitives with square faces (square meaning a box with no diagonal line running from top-left to bottom right). So my questions are: Has anyone else encountered this problem? If yes how did you fix it? If you know anything that might fix this problem in the settings, can you please let me know a.s.a.p. Thank you all for your time. WND