Original Post
Greetings, Does the programmer have to make special provisions for cards which support different areas of hardware acceleration? Or does the video card simply 'automatically' take over in areas that it can? For example if I created a game on a machine with no opengl hardware accel, then moved it to a top of the line card, would the card just 'know' what to do, and automatically enable hardware acceleration for things like geometry, lighting or textures? How does this work? thanks a bunch for any links or insight into this mechanism