Original Post
Hi, i've got 2 triangles, the second one as x-coords of his vertices bigger than the first ones of 20px, so it's on the right of it. How can see them correctly if i use D3DDEVTYPE_REF, while if i switch to D3DDEVTYPE_HAL i see the second one in wrong position, with a vertex very near to (0,0) point, while it's not there !!! Does REF/HAL setup influence vertex representation ??? In which way ? Bye