Original Post
Hi, I am trying to build a race game similar to Need for Speed, I understand the track is modeled as a huge 3D model I have a few questions... 1. What is a good way to strip out irrelevant parts of the track? I mean, it is pointless to keep all the vertices of the track that have already passed. How could I strip them out? 2. Is there a way to force a certain order of faces in the .x file? It would be great if I can force the faces to be stored in the order they appear in the race Hmmm... that is all for now... Is there any book that covers such a topic? I'd be very interested in that. Thank you very much for all the help, sincerely appreciated..