Original Post
HI all, I'm wondering about doing a screen capture that is will returns an array that represents a ".bmp" to memory (doing bitwise comparison). Until now I have been using Qt to do this. The problem is the screen capture returns a Pixmap which is converted to a bitmap and then read into a memory buffer. This is just to slow for what I want. It takes around 300ms to perform (3 and a bit frames per second, I don't think so!). If there is a way to capture the screen in openGL without having to convert to ".bmp" data I may be able to acheive the kinds of speeds I am looking for. any clues?