Original Post
Hello I'm implementing a pathfinding system that generates a navigation mesh based on the collision data for the objects in the world, precomputes the shortest path between any 2 cells and, at runtime, simply polls the tables for the path to follow. The problem is that I'm not sure if using an A* approach to compute the path from any cell to any other cell is good enough compared to a Floyd-Warshall or a Johnson's sparse graphs algorithms. Does anyone have any experience with this kind of computation? If so, what do you think is the best approach? Keep in mind that we are talking about potentially very complex navigation meshes. Thanks in advance, Rui Casais