Original Post
Hello, If I wanted to blit a black area on the screen, is it appropriate to stretch blit a single black pixel over the area? This is the approach I took recently in my game and it works fine. However, I noticed stretch blitting seems to run really slow on my old PI 200MHz machine. Without any stretch blitting I was getting 60FPS. With it, it would drop as low as 4FPS. Thanks, Kent