Original Post
I want to make a 3d space game that allows you to explore solar systems. How do they render the planets and stars in games like eve online, i-war, etc? These planets are millions of miles from the player, but move with correct perspective (when warping between planets). How is this done? I'm assuming that the planets are placed much like a skybox, i.e. when travelling at sublight speeds, the planets are just moved along with the player, and rendered without z-buffer before everything else. But how do they get the movements of the planets right when you hit the warpspeed button? Any suggestions on this would be appreciated.