Original Post
Hi all, I currently use floats for my WorldPosn class, but have realised that I need a much larger world than I have now (probably want upwards of ~500k a side) and floats have nasty lumpy properties at these sort of distances from the origin :( Has anyone here implemented a huge size world in their engine, and what was your approach? I'm currently attempting a fixed-point approach using int64's, which is giving me headaches. I thought possibly using doubles, but this would be similar changes but without the predictable precision of the int approach..?