Original Post
when using assertions in my openGL program, my app doesn't stop, it just beeps, and brings up the abort/retry/ignore dialog and carries on! this is no good because i want to debug the call stack etc before the assertion occurred :( i didn's post this in the openGL bit because i think it is applicable to more than just this kind of application. any suggestions would be much appreciated as this is quite frustrating :( cheers, Hybrid