Original Post
hi, I know this might be a stupid question but here goes... I want to add reflections to my scene, for now to the water. If I'm not mistaking this can be done using cubemaps and shaders. For their generation I have to render the scene 6 times, for each face of the cube. Is this approach common in games (I belive Morrowind uses this approach for water). Are there some things I need to know before starting implementing this (regarding performance) beside the fact that I don't need to generate them every frame. I'm using OpenGL and CG for shading. Should I use other methods for water reflection? Thank you.