Original Post
Just wanted to gather some people's opinions on this. Why is it that most MMORPGs seem to lack an epic feel to them? In my mind, that's what makes RPGs great, is the sense of immersion. Yet MMORPGs have evolved to be nothing more than MUDs with fancy graphical clients. Which wouldn't be bad, except they seem to be rehashing the same OLD OLD MUDs. MUDs that barely had a story or purpose, let alone gameplay (DIKU type muds). In my opinion modern MMORPGs are nothing more than hack and slash. Yet...what have RPGs like Final Fantasy been? Random encounters, storyline, boss encounters, upgrade equipment, rinse and repeat. Hack and slash, essentially, just like MMORPGs. What made them stand out? Storyline...and EPIC battles. Those boss encounters are what made the games so memorable, at least for me. To get to the point, why do MMORPGs lack this today? I'll use WoW as an example. WoW has a storyline, but it's not immersive. WoW has boss encounters, but they're not epic. In my opinion, even encounters such as Onyxia are not epic in the same way as old school RPGs were. But does it have to be that way? With million dollar budgets, sound teams, story teams, level design teams...this kind of immersion SHOULD be possible. Things missing in WoW: 1) The bosses don't ever "talk" to you. There's no interaction. They are not antagonists, they're simply "mobs" you farm phat lewt from. You don't encounter a boss multiple times (they never get away, they never kill another NPC in front of your eyes, they never steal anything from you or destroy something valuable to you.) 2) There's rarely any special music to highlight the battle. This would go a LONG way to making the game feel more alive. 3) Timing, anticipation, backstory. You do a quest line, and sometimes the quests will be related in a meaninful way, but usually it just ends up with the NPC saying "Oh, by the way, this one guy did something naughty, go kill him!" So, am I asking for too much? Is this stuff undoable in an MMORPG? If so, why?