Original Post
I'm looking for some advice on a game engine htat I'm going to build. I am planning on using C++ with OpenGL for graphics and using DirectX for handling things such as input, sound, etc. Does anyone have any advice towards my preferences above, nothing is certain right now... Also, can someone recommend a tutorial for building a game engine in C++ with either OpenGL or DirectX. I have this site's owners/authors book, but I am looking for a shorter, if a little more concise example.