Original Post
Hey guys, Just wanna pick some brains here... I've got a framework for doing rendering on S60 symbian phones. The way I am rendering sprites is loading in bitmaps and a correspondign mask for transparencies, use I'm using the BitBltMasked function. It works fine, but performance gets pretty abysmal once I have more sprites in the viewport. I do clipping to render my background as well as the sprites. My question is anyone has any suggestion about how to improve performance in that case ? 1. Write my own blitter ? 2. Use a different file format ? PNG ? TGA ? I'm tempted to write my own blitter, just want to to know if any of you guys have taken that route, how much success you've had, and how to get the most bang for the buck ? Thanks in advance for the replies.