Original Post
hi! i want to use multiple render targets in my application about shadowing of transparent objects using shadow maps in opengl. i would be thankful for any good reference sites or code fragments which help me achieving that as i just don't know how to get started with this task. or shall i simply use render to texture and then combine these textures? i suppose the answer depends on the structure of my application, doesn't it? thx in advance [Edited by - freyja02 on February 27, 2005 11:41:11 PM]