Original Post
Hello i am planning to write an engine. But it will be a big project. The engine will contain a complete scene graph and the according renderer. Everything should be hidden by a abstract layer so one can use different renderers(DX, GL or software) which can be loaded at runtime. The audio system and everything according to that engine should be written with different design pattern so the reuse and OOP aspect will get best result. Now i know that this will be a huge project and i am searching for programmers to join. The programmers should have knowlage of 1: Design pattern 2: 3d pipeline 3: and at least GL So if someone wants to join such a project it would be great.