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user clip plane

Started by SuperLover Mar 16, 2005 at 5:13 AM 4 replies 1k views
Original Post
SuperLover
SuperLover
hi, I wanna use 3 clip planes to divide the view frusum into 4 parts. then render each of the 4 parts into a specific texture, how can I do that? any suggestion will be appreciated very much!
SuperLover
SuperLover
anyone could help me? thanks a lot!!!!!!!!
adriano_usp
adriano_usp
It is not clear. Three planes could divide the frustum in different ways. Maybe you are talking on dividing the client area of the window... in this case, you could use viewports.
Give us more details.
SuperLover
SuperLover
Hi, thanks.
these planes parallel to view plane, and then render each of them to a texutre from the light's position. how can I do that?
SuperLover
SuperLover
Yes, these planes divide the frustum in different z values, and then I wanna render each of these partitioned part into a texture. and such kind of rendering into texture isn't from the viewpoint, but another position.
u should know "Shadow Mapping", first we render the scene into a texture from the light's position in this technique. that's same as what I wanna do.

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