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Cloudburst released

Started by FenrirWolf Mar 18, 2005 at 12:07 AM 17 replies 4.9k views
Original Post
FenrirWolf
FenrirWolf
For those who like Adagio, I am pleased to announce that I have released a mini-game based on the Adagio universe. It is called Cloudburst and it has very similiar gameplay mechanics, but with vastly increased resolution and graphics detail. :) In short, the game is a demo I put together for a new 2D game engine made by GarageGames, called Torque 2D. It's very powerful, and I love it! But don't fear, the game isn't just a hollow tech demo, I've been told it's quite fun and challenging. So, have fun! Cloudburst's Website is right here. Here's a direct download linke (PC and OSX versions) And finally, some screenshots! I tried to add this to the GDS, but I'm getting script timeout errors (ASP 0113) when I try to submit. (Edit: Weird, it timed out again, and posted the message...but not the content!)
Drew_Benton
Drew_Benton
Holy cow! That looks so sweet! I will give it out a try and let you know what I think.
evolutional
evolutional
It doesn't work for me =(

I just get a black screen which keeps me back to windows with an unhandled exception.

Athlon 2400+, 512Mb RAM, GF2 MX, Win XP...
The Parrot
The Parrot
I spent quite some time trying to switch to D3D mode because OpenGL gave me less as 1 FPS...

It was a resonably game, not really to great - far too easy, though. Once you get enough powerups you can just hold the fire button and... well... dodge, at times.
The boss was gone in almost no time, due to 'weak point'-instructions (please, don't share that kind of information inside the game, I thought).

Overall, it was resonably well made.
--Jeroen Stout - WebsiteCreator of-Divided
Palidine
Palidine
Super fun. worked great for me.

Please make the enemy bullets disappear when they hit you. also have some kind of particle effect or something to indicate the hit. as it is now i can't tell the difference between sucessfully dodging the bullet and when i've been hit.

-me
Xing Interactive
Xing Interactive
Looks quite nice. If you want to do a commercial release then please drop me a line at alex@xinginteractive.nl.

Cheers,

Alex de Vries
President and CEO
Xing Interactive C.V.
www.xinginteractive.nl
Drew_Benton
Drew_Benton
Quote:
Original post by evolutional
It doesn't work for me =(

I just get a black screen which keeps me back to windows with an unhandled exception.

Athlon 2400+, 512Mb RAM, GF2 MX, Win XP...


Should I, should I...nah [grin]. FenrirWolf, that game is just amazing! If you can do that with Torque (game design, not 'you' [lol]), then I just might have to look into it myself. That's my style of game! Definitly something I'd buy [wink] Keep us updated!
evolutional
evolutional
SILENCE BENTON! [grin]

I can play it at work (heh) and it's ace... =)

You did a good job here Fenir! (as you have with Adagio)
FenrirWolf
FenrirWolf
Anony: Thanks for pointing that out! I threw in some support for alternate firing keys and forgot to check to see if the firing routine was already engaged. Fixed, I've got a v1.02 to v1.03 patch on the website now. Because, you know, real shmup gods don't need bugs to beat the game. ;)

Thanks everybody, for the positive comments. The game was a bit rushed, but I just had to get something out the door using this new awesome 2D game engine. And you're talking to a guy who's pretty particular about his 2D engines, since I usually write them myself. :)

Parrot: I should have just disabled the D3D renderer. Right now, it is highly unoptimized and has a ton of problems. I am using an early-adopter's version of the Torque 2D engine, and therefore that support hasn't be finished.

Xing: I'll be sending an email. :) Yees I would be interested!

Evolutional: I dunno why it's crashing. :( The GeForce 2 MX should be fine, maybe check driver versions?
CyberSlag5k
CyberSlag5k
Didn't play it (I'm at work) but the screenshots look awsome.

Keep up the great work!
Without order nothing can exist - without chaos nothing can evolve.
FenrirWolf
FenrirWolf
Anony, sounds like you're using the D3D renderer? I recommend not doing that, as it's currently really broken.
FenrirWolf
FenrirWolf
Dang, sorry that it's giving so many problems. Can you run the game with the -log option and then send me the resulting console.log out to fenrirwolf@gapingwolf.com?
Dookie
Dookie
It played pretty darned well on my system. Good job! Those explosions and particle effects were Awesome! Here's my two cents:

- Make it so you can sorta see the bullets behind the explosions. I'd sometimes fly into an explosion and die because a bullet was hiding somewhere in there.

Aside from that, the game is absolutely terrific. You do great work!
"The crows seemed to be calling his name, thought Caw"

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