Original Post
Can someone provide me with a working example of using the sprite class to draw a texture? I've been mucking with the bits and pieces of code I've been able to find, but can't get my texture to draw. I was able to load the texture onto a triangle using SetTexture and DrawPrimitives, but my sprite code just doesn't want to work: device.BeginScene(); sprite.Begin( SpriteFlags.None ); Rectangle srcRect = new Rectangle(0,0, 90,90); Rectangle destRect = new Rectangle(0,0, 90,90); sprite.Draw2D(spaceship, srcRect, destRect, new Point(20,20), Color.White); sprite.End(); device.EndScene(); Any help would be most appreciated. Thanks.