Original Post
Specifically does the selection in Opengl respect the stencil buffer? If so is there a specific way to make this occur? I have the stencil buffer working in that it limits the drawing of a basic scene (it has 3 lines, 1 fully enclose in the stencil, 1 partially enclosed, and 1 outside the stencil) This then displays 3 lines when the stencil is off and 2 lines, one a full line and the second a partial when the stencil is active. Now I use the select mode but am returned all three lines' ids...