Original Post
Since you heard about the new microsoft XNA package for xbox that will be distributed this year, I was wondering a few things. Is it going to be extremely costly like the standard $1000 xbox debug kit? What EXACTLY does it include? Is it like a game library like CryEngine, Reality Engine, or a complete package that can be fully intergrated into a compiler that allows full optimization? Will you need an xbox debug kit for it? Just wondering since the M$ site isn't much infomative.